The problem with Krita that nobody talks about
My Blender journey as a 2D artist started when I got tired of drawing the same complex mechanical design from slightly different angles and getting inconsistent results. Now I use Blender almost every week, not as my main medium but as a reference tool.
The workflow: model a rough 3D version of anything I'll draw from multiple angles — vehicles, architecture, complex props. It doesn't need to be detailed, just accurate enough in form. Then I set up the camera angle I want, take a screenshot, bring it into Procreate or Krita as a reference layer, and paint over it.
It sounds like cheating but it's not. The 3D model solves the geometry problem so I can spend my creative attention on design, color, and rendering. Professional concept artists at major studios do this routinely. The goal is a good painting, not a demonstration of manual perspective calculation.
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